Lighting is a stricter test than anatomy because a scene has one physical light setup, and every object in it must obey that setup. If a single light source casts shadows in two different directions, or if a reflection shows a scene that is not actually present, the image is internally inconsistent. The same applies to materials: glass, metal, and water have predictable behavior, and surfaces that bend light or reflect it impossibly are strong cues. These inconsistencies are harder to explain away as camera error than a strange hand.
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When the light disagrees
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Anatomy is a soft test, because real hands are messy too. Lighting is a harder one. A scene has one physical light setup, and every object in it has to obey that setup at the same time.
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